Am Mittwoch, 14. November 2007 09:46:02 schrieb H. Verbeet: > On 13/11/2007, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > > static void depth_copy(IWineD3DDevice *iface) { > > IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; > > - IWineD3DSurfaceImpl *depth_stencil = (IWineD3DSurfaceImpl > > *)This->depthStencilBuffer; + IWineD3DSurfaceImpl *depth_stencil = > > (IWineD3DSurfaceImpl *)This->auto_depth_stencil_buffer; > > > > /* Only copy the depth buffer if there is one. */ > > I think this one should be changed to use stencilBufferTarget instead, > although not in this patch. I thought about that too, but does the depth copy ever apply to other stencil buffers than the implicit one?
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