On 27/11/2007, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Don't you need to mark the sampler dirty if it's bound somewhere? Or is it guaranteed it never is at that point?
- Re: [1/8] WineD3D: Inform the texture about filtering cha... H. Verbeet
- Re: [1/8] WineD3D: Inform the texture about filterin... Stefan Dösinger