Hi wined3d devs,

i get this message on my notebook (Quadro 570m):

fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex 
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > 
combined_samplers

does anyone want some traces or other infos? or is this a problem most
likely going away with the next nvidia driver update?

-- 
cu

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