On Fri, 7 Dec 2007, H. Verbeet wrote:

> On 07/12/2007, Francois Gouget <[EMAIL PROTECTED]> wrote:
> > --- a/dlls/wined3d/glsl_shader.c
> > +++ b/dlls/wined3d/glsl_shader.c
> > -         * out. The nvidia driver only does that if the parameter is inout 
> > instead of out, hence the
> > -         * inout.
> > +         * out. The nvidia driver only does that if the parameter is 
> > in/out instead of out, hence the
> > +         * in/out.
> I don't think that change is correct. GLSL function parameters can
> have qualifiers to specify how the parameter is used. The possible
> qualifiers are "in", "out" and "inout", where specifying no qualifier
> is the same as specifying "in". I suppose the first "inout" could be
> replaced with "in/out" without changing the meaning of the sentence
> too much, but the second one is a reference to the actual qualifier.

Oh, ok. I'll fix that.

-- 
Francois Gouget <[EMAIL PROTECTED]>              http://fgouget.free.fr/
                              145 = 1! + 4! + 5!


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