On Fri, 7 Dec 2007, H. Verbeet wrote: > On 07/12/2007, Francois Gouget <[EMAIL PROTECTED]> wrote: > > --- a/dlls/wined3d/glsl_shader.c > > +++ b/dlls/wined3d/glsl_shader.c > > - * out. The nvidia driver only does that if the parameter is inout > > instead of out, hence the > > - * inout. > > + * out. The nvidia driver only does that if the parameter is > > in/out instead of out, hence the > > + * in/out. > I don't think that change is correct. GLSL function parameters can > have qualifiers to specify how the parameter is used. The possible > qualifiers are "in", "out" and "inout", where specifying no qualifier > is the same as specifying "in". I suppose the first "inout" could be > replaced with "in/out" without changing the meaning of the sentence > too much, but the second one is a reference to the actual qualifier.
Oh, ok. I'll fix that. -- Francois Gouget <[EMAIL PROTECTED]> http://fgouget.free.fr/ 145 = 1! + 4! + 5!