Am Samstag, 8. Dezember 2007 20:42:05 schrieb Sònia Xapellí Brú: > I know there was some discussion concerning the use of hlsl2glsl and > that it is not directly useful as it seems that the conversion to > assembler is necessary in d3d9. Nevertheless, when it comes to > d3d10,Shader Model 4 relies only in source code and forbids the > programmers from implementing directly the assembler tokens. Therefore, > I think that in this case the best solution, maximising the use of the > graphic card capabilities goes mandatory to the use of the trasnlator > and leaving up to the graphic card driver the compilation of GLSL. DirectX10 allows assembly(or better: bytecode) shaders as well. It has a compiler built in, so we need our own, but we do need a SM4 bytecode parser
signature.asc
Description: This is a digitally signed message part.