Hi, I tried some test with current git 2007_12_20 for
compare with version 2007_07_19, just for fun :) OLD CONFIGURATION: Configuration: Core 2 Duo [EMAIL PROTECTED], 2GB RAM, GF 6800 GS Options in wine registry: GLSL, FBO, VideoMemorySize 256, PS, VS, SoftwareEmulation Patches: 3DMark hack ACTUAL CONFIGURATION (bold results): Configuration: Core 2 Duo [EMAIL PROTECTED], 2GB RAM, GF 7900 GT (nvidia 169.04) Options in wine registry: GLSL, FBO, VideoMemorySize 256, PS, VS, SoftwareEmulation Patches: 3DMark hack, small gothic patch, wined3d: rewrite IWineD3DSurfaceImpl_BltOverride colorfill codepath, wined3d: use IWineD3DDeviceImpl_ClearSurface in IWineD3DDeviceImpl_Clear results: actual wine/wine/windows 3DMark 2003 game tests: 13868/9174/14362 points game 1: 320.7/288/476 fps game 2: 113.3/65/101 fps game 3: 97.4/58/86 fps game 4: 74.1/49/80 fps cpu tests: 2661/2402/1797 points game 1: 230.2/218/203 fps game 2: 58.3/51/31 fps 3DMark 2005 game tests: 2600/586/6004 points game 1: 13.5/7.1/29.4 fps game 2: 9.6/3.2/16.4 fps game 3: 8.7/0.8/28.7 fps cpu tests: 32098/6954/9758 points game 1: 16.8/1.9/4.9 fps game 2: 27.3/11/8.6 fps 3DMark 2006 game tests: 768/126/1149 points game 1: 5.2/1.2/9.3 fps game 2: 7.6/0.9/9.7 fps hdr game tests: 298/167/1022 points game 1: 1.976/1.4/8.8 fps game 2: 3.989/1.9/11.6 fps cpu tests: 2412/2426/2665 points game 1: 0.782/0.794/0.855 fps game 2: 1.190/1.186/1.329 fps RTHDRIBL test 1: 104/59/86 fps NVidia SDK Demos AnisoDecimation: 601/672/1204 fps AntiAliasingWithPostProcessing: 296/897/1273 fps AntiAliasingWithTransparency: 91/55/66.8 fps BumpyShinyVariations: 362/605/1274 fps DepthOfField: 17.4/11.6/112 fps FilterBlit: 545/785/1414 fps FogPolygonVolumes3: 205/260/365 fps FresnelReflection: 517/675/1377 fps Glow: 268/488/827 fps HLSL_Instancing: 78/79/90.7 fps HLSL_SoftShadows: 85.5/37/61.4 fps HardwareShadowMap: 264/225/698 fps Mandelbrot: 32.1/0.7/260 fps Membrane: 1093/2167/2928 fps MeshMenderSimpleExample: 606/735/1100 fps NVTriStripTest: 578/347/395 fps PaletteSkin: 952/1358/2222 fps PracticalPSM: 77.5/70.9/165 fps QuerySample: 687/1204/3714 fps SnowAccumulation: 0.47/0.6/141 fps StencilShadow: 915/1431/1817 fps TwoSidedPolys: 1135/2418/3730 fps VertexMorph: 997/1533/2702 fps VertexTextureFetchWater: 234/203/343 fps WaterInteraction: (none)/874/1311 fps hlsl_aniso: 1414/1623/2822 fps Mirek Slugen |
- Wine Direct3D progress Mirek Slugeň
- Re: Wine Direct3D progress H. Verbeet
- Re: Wine Direct3D progress Christoph Frick
- Re: Wine Direct3D progress Stefan Dösinger
- Re: Wine Direct3D progress Tom Wickline
- Re: Wine Direct3D progress Tom Wickline