Am Donnerstag, 27. Dezember 2007 07:27:21 schrieb Alexander Dorofeyev:
> Hi.
>
> Colorkey emulation by alpha test should be disabled when game sets no
> texture (or texture without colorkey) and reenabled when needed. Dirtifying
> a state here, so that state_alpha will be called, fixes the problem.
In theory the texture stage handler calls the colorkey handler if a color key 
change condition is met. Can you check why the call to state_alpha() in 
sampler() in state.c, line 2415 isn't called properly?


Reply via email to