Hi, if you could mention the application/game name, it would be gr8. also a note to all the people who send fix-bug requests please mention the app/game name in the mails. if anyone who can put that in some documentation/some place in the website that would be gr8.
Thanks, vj On Dec 29, 2007 10:51 AM, Guillaume B. <[EMAIL PROTECTED]> wrote: > > Hi, > > First post here, so I don't know if it's the right place for this. > > I'm trying to make the sound and music work in a game with Wine. Currently, > the sound doesn't work because the game does some tests to check if > everything is OK before it starts the music. > > For now, it fails early in those tests but I've hacked some things in the > latest git source and the game goes a little farther before it stops trying > to make the sound and music work. But now I'm stuck so I was wondering if > anyone had an idea. > > Here's a part of the dsound trace: > > trace:dsound:IDirectSound8_IDirectSound8_QueryInterface (0x2ce8de8 > {2a8af120-e9de-4132-aaa5-4bdda5f325b8},0x34d634) > trace:dsound:DSOUND_QueryInterface8 (0x2fdc1e0 > {2a8af120-e9de-4132-aaa5-4bdda5f325b8},0x34d634) > warn:dsound:DSOUND_QueryInterface8 Unknown IID > {2a8af120-e9de-4132-aaa5-4bdda5f325b8} > > So the problem is that the interace {2a8af120-e9de-4132-aaa5-4bdda5f325b8} > is not supported by the current Wine implementation. I've searched around > but I couldn't find anything about this IID. If I knew what interface it > was, maybe I could implement a stub and it might make the sound work. > > So does anyone as an idea? > > Thanks, > > Guillaume B. > > > > >