On Fri, Jan 04, 2008 at 01:46:22PM +0100, [EMAIL PROTECTED] wrote:
> Hi,
> I enjoyed the current wine development of the D3DX libraries and also tried 
> to implement an interface.
> However, while testing it I noticed that Wine seems to fully support 
> everything when it has a native
> d3dx9.dll (though it even was able to run one of my games without any 
> dll...). So I was asking myself
> if there's even a reason to implement anything other than the inlined 
> functions of D3DX, when we only
> lose performance and development time with it. Also, what would we do at 
> functions like
> D3DXCreateTextureFromFile which supports 9 file formats? Would we implement 
> e.g. a BMP file
> loader ourselves or would we use a 3rd party library for that? Are there any 
> patents regarding the
> DX specific file formats (.x/.dds)? Don't misunderstand me, I'd also like to 
> help out at D3DX, but I
> really think we'd be better off by removing everything of D3DX but the 
> inlined stuff.
>     Best regards,
>         Tony Wasserka
> 

Well, does the d3dx* DLL license permit redistribution and use with 
Wine?

I pretty much doubt so.

So this alone would be a reason to implement them.

Ciao, Marcus


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