On 05/02/2008, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > I was aware of this issue, but technically these resources should be stored in the shader backend, not the device.
- Re: [7/20] WineD3D: De-Statify depth blit opengl resource... H. Verbeet
- Re: [7/20] WineD3D: De-Statify depth blit opengl res... Stefan Dösinger