Am Sonntag, 10. Februar 2008 11:27:22 schrieb Julio Fernandez: > So my question is: is there any reason to not have wine return > MaxVertexBlendMatrices=4 (as it works regardless of what opengl > reports), and if so is it any other way for people willing to use some > programs (like Everquest) to 'hack' it's value than modify > IDirect3DDevice9Impl_GetDeviceCaps manually to make it return 4 Returning 4 makes Everquest happy, but will break other apps.
I think the only way to fix this properly is to complete Henri's fixed function pipeline replacement shader in order to implemen vertex blending using shaders. This is major task unfortunately.