> On Thursday 06 March 2008 02:36:41 pm Roderick Colenbrander wrote: > > WGL only allows you to set the pixel format once for a HDC. This > requires a > > WINE-specific WGL extension which allows us to set the pixel format > again. > > The patch does this and it works correctly in DirectX8/9 SDK samples. > > I'm pretty sure this can cause a resource leak if it's done on a D3D child > window (the existing offscreen surfaces won't be destroyed). Though I > can't > say I like the idea of the patch since it does nothing for non-Wine, or > even > non-winex11.drv Wine, to fix the issue.
In the non-Wine case you would need WineD3D child windows. I don't like that and it would be a performance hit. Right now we don't have a functioning quartz driver. When it comes around the function should be ported over. Roderick -- Psst! Geheimtipp: Online Games kostenlos spielen bei den GMX Free Games! http://games.entertainment.web.de/de/entertainment/games/free