Hi, In the past we had some occurrences of comparisons with NULL flags. I had this check run again today and it came back with:
./dlls/wined3d/arb_program_shader.c:316: if(max_constantsF + extra_constants_needed + 1 < GL_LIMITS(pshader_constantsF) && FALSE) { Is this line correct? Doesn't this alway return FALSE? -- Cheers, Paul.