On 20/03/2008, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > On IRC I think you once mentioned making the shader backend an object, and > since we don't have a C++ compiler anyway I concluded COM. (That was a In essence an object is just a call table with some data, you don't really need a C++ compiler for that. (And that specific discussion was about moving the private data of the shader backend out of the device and into the backend itself). COM would add a lot of stuff that we don't really need.
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... H. Verbeet
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Ivan Gyurdiev
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Ivan Gyurdiev
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Ivan Gyurdiev
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... H. Verbeet
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... H. Verbeet
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Ivan Gyurdiev
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Ivan Gyurdiev
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger