Stefan Dösinger wrote: > Am Sonntag, 23. März 2008 00:59:48 schrieb Alexander Dorofeyev: >> Native can handle zero primitive count both when using old interfaces >> (execute buffers etc) and when using d3d8 interface. Wine can crash in >> drawprim.c routines like drawStridedSlow and possibly others too, so filter >> it out in IWineD3DDeviceImpl_DrawIndexedPrimitiveUP. Fixes crash in >> Forsaken. --- >> dlls/wined3d/device.c | 2 ++ >> 1 files changed, 2 insertions(+), 0 deletions(-) > How will this work for other drawing functions? Shouldn't you filter it in > the > common drawPrimive() in drawprim.c?
You are right, drawPrimive() is a better place. I'll update the patch.