Am Freitag, 28. März 2008 20:34:11 schrieb Alexander Dorofeyev:
>      ENTER_GL();
> +    if (This->resource.format == WINED3DFMT_P8 || This->resource.format == 
> WINED3DFMT_A8P8) {
> +         for (i = 0; i < This->baseTexture.levels; i++) {
> +            if(palette9_changed((IWineD3DSurfaceImpl *)This->surfaces[i])){
Why are you doing this inside ENTER_GL? I think LoadLocation locks on its own.


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