Am Freitag, 28. März 2008 20:34:11 schrieb Alexander Dorofeyev: > ENTER_GL(); > + if (This->resource.format == WINED3DFMT_P8 || This->resource.format == > WINED3DFMT_A8P8) { > + for (i = 0; i < This->baseTexture.levels; i++) { > + if(palette9_changed((IWineD3DSurfaceImpl *)This->surfaces[i])){ Why are you doing this inside ENTER_GL? I think LoadLocation locks on its own.
- Re: wined3d: Improve detection of device palette chang... Stefan Dösinger
- Re: wined3d: Improve detection of device palette ... Alexander Dorofeyev
- Re: wined3d: Improve detection of device pale... Stefan Dösinger