Stefan Dösinger <[EMAIL PROTECTED]> writes: > From 1cb24469eb0f53f7e67dea2c7659ad070b86f21d Mon Sep 17 00:00:00 2001 > From: Stefan Doesinger <[EMAIL PROTECTED]> > Date: Fri, 28 Mar 2008 16:11:06 +0100 > Subject: [PATCH] WineD3D: Support clipplanes with GLSL shaders > > This patch removes the shader clipplane disabling code from the > common/fixed function state table and enables GLSL shaders to write to > the clipcoord output attribute. The ARB specific clipplane disabling is > handled in the ARB shader backend.
It doesn't work for me: ../../../tools/runtest -q -P wine -M d3d9.dll -T ../../.. -p d3d9_test.exe.so visual.c && touch visual.ok visual.c:4738: Test failed: vs_3_0 returned color 0x00110000, expected 0x00203366 visual.c:4743: Test failed: vs_1_1 returned color 0x00110000, expected 0x00808080 visual.c:4748: Test failed: vs_2_0 returned color 0x00110000, expected 0x00000000 visual.c:4929: Test failed: ps_3_0 returned color 0x00193300, expected 0x0080ffe5 make[2]: *** [visual.ok] Error 4 -- Alexandre Julliard [EMAIL PROTECTED]