Btw Stefan, many thanks to you for implement and support this old and forgotten but powerful extension, it's nice to see that "metal-blending" shading again in action and all that working in wine, an example like in this demo (http://www.humus.ca/3D/GameEngine.zip). Thanks again:).
- GL_ATI_fragment_shader and GL_INVALID 0x501, 0x502 Milan Kostić
- Re: GL_ATI_fragment_shader and GL_INVALID 0x501, 0x5... Stefan Dösinger
- Re: GL_ATI_fragment_shader and GL_INVALID 0x501,... Milan Kostić
- Re: GL_ATI_fragment_shader and GL_INVALID 0x... Milan Kostić
- Re: GL_ATI_fragment_shader and GL_INVALI... Milan Kostić
- Re: GL_ATI_fragment_shader and GL_INVALI... Stefan Dösinger
- Re: GL_ATI_fragment_shader and GL_I... Milan Kostić
- Re: GL_ATI_fragment_shader and ... Stefan Dösinger
- Re: GL_ATI_fragment_shader ... Milan Kostić
- Re: GL_ATI_fragment_shader ... Stefan Dösinger
- Re: GL_ATI_fragment_shader ... Stefan Dösinger
- Re: GL_ATI_fragment_shader ... Milan Kostić
- Re: GL_ATI_fragment_shader ... Stefan Dösinger