> > Most xorg devs aren't a big fan of pbuffers but they are part of the GLX
> > 1.3 spec which drivers want to support these days. Some drivers are
> > considering to just fail on pbuffer creation. Encourage them to offer
> > pbuffer support on some visuals/fbconfigs. A lot of windows apps rely on
> > their presence including Wow in opengl32 mode and lots of other (older)
> > programs.
> Can we emulate pbuffers via FBOs, or are there some problems? Pbuffer
> support 
> is troublesome on MacOS and the ATI binary driver as well, so even if the 
> xorg devs implement it we'll be stuck with a partial fix only

In theory you might be able to offer this emulation but I think it will be very 
tricky and it might not work well at all. Remember pbuffers are WGL things 
while FBOs require a GLX/WGL context. You would have to override a bunch of GL 
calls, states .. I don't think this works well. Second WGL allows you to query 
the capabilities of a pbuffer, we would have to fake most settings which might 
not result in optimal performance (e.g. color bits, stencil ..).

Mainly overriding stuff and the requirement of a GLX/WGL context is problematic 
I think. I fear a half baked implementation which works for some of the easier 
apps. The drivers could also emulate pbuffers using FBOs and they might have 
less issues.

Roderick
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