Can some one take a look at this (bug 11630)?

I'm not sure how it works at all now:
IWineD3DTexture_PreLoad:144: 
http://source.winehq.org/source/dlls/wined3d/texture.c#L144
IWineD3DSurface_LoadTexture:488: 
http://source.winehq.org/source/dlls/wined3d/surface.c#L488

And of course container is Texture so the loop starts again until Wine runs out 
of stack.

Vitaliy.


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