A possibility of using custom data format, for any type of devices, is described in DirectX SDK documentation. For example Monolith's F.E.A.R. use this method.
> Any particular reason for this? Do you have a program that sets different > data format? The reason I ask - copying 256 bytes is much faster then > iterating over the whole data format and copying one byte at a time. > > Vitaliy. > > >