On Sun, May 11, 2008 at 1:15 PM, Alexandre Julliard <[EMAIL PROTECTED]> wrote:
> "Zachary Goldberg" <[EMAIL PROTECTED]> writes:
>
>> I agree, and I'm of course not talking about reverting the entire
>> tree.  Vitaliy has mentioned a few specific patches though (mostly in
>> d3d I think) which have caused some noise in the gaming realm.
>
> If Vitaliy or anybody else think a patch must be reverted, they need to
> point out the exact patch, explain why it can't be fixed properly for
> 1.0, and what other bugs will be reintroduced by reverting it.
>
> Reverting a patch is not a magical cure, and it can be just as risky as
> adding one, so it's not something we can do during code freeze without a
> detailed understanding of the consequences.
>
> --
> Alexandre Julliard
> [EMAIL PROTECTED]
>

Fair enough.  I'll go through bugzilla on Tuesday (when finals end)
and see if I can narrow down some problem patches.


-- 
Zachary Goldberg
Computer Science & Engineering
Electrical Captain of Penn Electric Race Team
School of Engineering at the University of Pennsylvania


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