On Sun, May 11, 2008 at 1:15 PM, Alexandre Julliard <[EMAIL PROTECTED]> wrote: > "Zachary Goldberg" <[EMAIL PROTECTED]> writes: > >> I agree, and I'm of course not talking about reverting the entire >> tree. Vitaliy has mentioned a few specific patches though (mostly in >> d3d I think) which have caused some noise in the gaming realm. > > If Vitaliy or anybody else think a patch must be reverted, they need to > point out the exact patch, explain why it can't be fixed properly for > 1.0, and what other bugs will be reintroduced by reverting it. > > Reverting a patch is not a magical cure, and it can be just as risky as > adding one, so it's not something we can do during code freeze without a > detailed understanding of the consequences. > > -- > Alexandre Julliard > [EMAIL PROTECTED] >
Fair enough. I'll go through bugzilla on Tuesday (when finals end) and see if I can narrow down some problem patches. -- Zachary Goldberg Computer Science & Engineering Electrical Captain of Penn Electric Race Team School of Engineering at the University of Pennsylvania