With textures, the surface and the texture(the container) share one reference 
count. In the case of swapchains the swapchain is the container, so a 
GetBackBuffer would increment the swapchain's refcount to 2. So the swapchain 
wouldn't be destroyed before the backbuffer was released.

I am not sure if the texture refcounting applies to swapchains as well. Does 
the test test refcounts? If not, it might be worth adding a test. A fix would 
be in dlls/d3d9, not wined3d.


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