Does this crash occur with Mesa as well? If yes, it might be interesting to 
step through the Mesa code to see what is going wrong in there.

 

Otherwise, drivers are never bug free of course. This could be a bug in the 
Nvidia driver

 

 

From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Louis. Lenders
Sent: Thursday, June 26, 2008 9:06 AM
To: [EMAIL PROTECTED]
Subject: opengl32: work around a crash in glGetString

 

Hi this fixes http://bugs.winehq.org/show_bug.cgi?id=13599

A +relay trace shows glGetString is crashing inside glGetString. The cause is 
_not_ a lacking  opengl context setup around glGetString. I did some testing 
and both on windows and wine glGetString  just returns NULL if this is the 
case, but it never crashes inside glGetString:

/* glGetString without opengl context: */
0009:Call opengl32.glGetString(00001f01) ret=004016bc
0009:Ret  opengl32.glGetString() retval=00000000 ret=004016bc

/* Crash from Autocad */

0064:Call opengl32.glGetString(00001f01) ret=1000cd58






0064:trace:seh:raise_exception code=c0000005 flags=0 addr=0x60ec12f6






0064:trace:seh:raise_exception  info[0]=00000000






/* and
 never returns*/













 

This bug has been reproduced by several other people , so it's also not due to 
a bad gl-setup on my side. In case you want to try , Autocad trial 2004 can be 
downloaded from http://www.brothersoft.com/autocad-78351.html. It's the main 
issue that prevent autocad 2004 up to 2008 from running.

So for now my conclusion is, this is a nasty bug outside wine, and an exception 
handler is needed to work around the crash. If the patch is rejected i would 
appreciate some input. Thanks and regards

 

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