The compiler chokes on the C++ coding that you pointed out. I'm not sure exactly how to handle it, maybe just convert it all to c syntax? For now I'll just commit out those lines and just work on trying to get something to compile.
Now are you saying the code should be, retval, WINAPI wine_cudaGetDeviceCount( int* count ){ return cudaGetDeviceCount( count ); } or should it be retval, WINAPI wine_cudaGetDeviceCount( int* count ) or retval = WINAPI wine_cudaGetDeviceCount( int* count ){ return cudaGetDeviceCount( retval ); } I've never used retval and going off of http://www.systhread.net/texts/200612retval.php , it seems that retval is as simple as returning the value from a function, so I set the input to equal retval then I can return the function ( retval) and it will have all the values right? Maybe I am miss understanding it. On Mon, Jul 7, 2008 at 12:26 PM, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Actually you want something like > > retval WINAPI wine_cudaSomething(int a, int etc) > > so instead of the void use the return value the function is supposed to > return > > > > WINAPI tells the compiler about the calling convention(ie, first parameter > on the stack, in ecx, or elsewhere, who takes care about cleaning up the > stack, etc). You'll have to check the calling convention Win32 cuda uses, > but most likely WINAPI is correct. You don't have to care about the Linux > cuda calling convention, since the compiler knows about that from the Linux > cuda headers > > > > I am also not quite sure about some constructs, like > > "wine_cudaBindTexture( size_t* offset, const struct texture < T, dim, > readMode >& texRef, const void* devPtr, const struct cudaChannelFormatDesc& > desc, size_t size = UINT_MAX )" As far as I know this contains C++ or > Microsoft syntax, which is not valid in pure C. > > > > >