Allan Tong wrote: > On Sat, Jul 26, 2008 at 1:48 AM, H. Verbeet <[EMAIL PROTECTED]> wrote: >> 2008/7/25 Vitaliy Margolen <[EMAIL PROTECTED]>: >>> So it seems the FBOs are created in one thread used there, then >>> rebounding in the new thread leads to the crash. >>> >>> Any ideas how to fix this? Or what to try? >>> >> AFAIK that's supposed to be legal and work, but it might be worth it >> to try to trigger the issue in a standalone GL progam. > > Is this an Nvidia card? Last I checked, starting with the 100.xx > drivers (on Linux anyway), trying to bind the same FBO on different > contexts in different threads would cause a crash. The "recommended" > workaround seems to be to create separate FBOs for each > context/thread. > >
Yes this is Nvidia card. And I think I've seen something about this on the Internet. Also this seems to be related to your bug http://bugs.winehq.org/show_bug.cgi?id=9973 as well. Where it causes some rendering problems but not a crash. So if we need to create an fbo for each thread, does that mean that everything needs to be rebound to it on the context switch? Vitaliy