Is there any particular reason you're not simply using the compiler's support for bit-fields?
- Re: [3/5] WineD3D: Optimize the fragment processing descr... H. Verbeet
- RE: [3/5] WineD3D: Optimize the fragment processing ... Stefan Dösinger
- Re: [3/5] WineD3D: Optimize the fragment process... H. Verbeet
- Re: [3/5] WineD3D: Optimize the fragment pro... Francois Gouget
- RE: [3/5] WineD3D: Optimize the fragment pro... Stefan Dösinger