2008/8/4 Stefan Dösinger <[EMAIL PROTECTED]>:
> +    if(CheckDepthStencilCapability(Adapter, AdapterFormat, CheckFormat)) 
> return TRUE;
This is redundant, the depthstencil formats should already be caught
by the CheckTextureCapability() call. I think you should set this up
the same way as WINED3DRTYPE_TEXTURE, if only for maintainability.


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