Andrew Fenn schrieb: > I made a new patch this time including a test. > > I put in some extra checking in SetScissorRect making sure that if > rect was null or it was an invalid rectangle that it was returned as > invalid as it should be. > > I'm not able to do a test on windows so if anyone does one please let > me know if there are any problems. Also please tell me if you spot any > problems with this patch. > > Thanks, > Andrew > > ------------------------------------------------------------------------ > > + RECT rect = {0, 0, 0, 0}; > + hr = IDirect3DDevice9_SetScissorRect(device, &rect); > + ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %08x\n", > hr); Sorry that I led you in the wrong direction but these tests didn't pass on windows! Also please read the comment to the bug, where I attached my patch. My suggestion which I made there isn't true! The real background is that wine sets the default scissor rect to {0,0,0,0} but on windows it is set to another size, I have written a patch for that, but it looks like there is something incomplete (see http://www.winehq.org/pipermail/wine-patches/2008-August/059891.html ). When the game is starting it retrieves the initial value with GetScissorRect which is in wine the null-rect. And so nothing is rendered to the screen.
Cheers Rico