"Jeff Zaroyko" <[EMAIL PROTECTED]> writes: > None as such since difference in performance is so large. I can say > that without a doubt using HeapAlloc and HeapFree in this function > causes noticeable delays such that in Battlefield 1942 the framerate > is falls so much that it is unplayable, changing the allocation leaves > no trace of this.
The first thing to try would be to get rid of the useless HEAP_ZERO_MEMORY. If that's not enough you should profile it to find where the bottleneck is. -- Alexandre Julliard [EMAIL PROTECTED]