"Jeff Zaroyko" <[EMAIL PROTECTED]> writes:

> None as such since difference in performance is so large.  I can say
> that without a doubt using HeapAlloc and HeapFree in this function
> causes noticeable delays such that in Battlefield 1942 the framerate
> is falls so much that it is unplayable, changing the allocation leaves
> no trace of this.

The first thing to try would be to get rid of the useless
HEAP_ZERO_MEMORY. If that's not enough you should profile it to find
where the bottleneck is.

-- 
Alexandre Julliard
[EMAIL PROTECTED]


Reply via email to