I wasn't sure if it would work in the same as there is some todo regarding 
compressed formats.

Roderick

> 2008/9/20 Roderick Colenbrander <[EMAIL PROTECTED]>:
> > Hi,
> >
> > Fix a bug in UpdateSurface where we didn't take into account the offset
> into the memory buffer specified in the source rectangle.
> >
> What about the glCompressedTexImage2DARB() call a few lines up and the
> TRACE?
> 

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