Chris Robinson a écrit : > On Thursday 30 October 2008 03:46:51 am Darragh Bailey wrote: > >> Just out of curiousity, have any of these limitations been raised with the >> OpenAL developers? Any of them in its future wish list? >> > > I'm the developer of OpenAL Soft <http://kcat.strangesoft.net/openal.html>, > which is becoming the implementation to use on Linux and other Unices (as the > old Sample Implementation is deprecated/not maintained anymore). Though I'm > not really hands-in with Creative or anything.. just a hobbyist developer > making a Linux lib on his own time, who gives out his ideas. > > >> If OpenAL was updated with the next release 1.2+ to support the type of >> access that wine needs to support the windows sound API's on linux, >> would it make it easier that supporting multiple sound drivers? >> > > I would like to see DirectSound(3D) running properly on OpenAL, even if as a > seperate project (eg. my DSound->OpenAL DLL project). It's not up to me > whether such a thing would get into Wine or not, though. > > > > > I think that your dsound->openAL wrapper could be used verbatim in wine, if wine provides an openal32.dll <-> native openal wrapper (as with opengl32).
By the way, did you try your dll with vista, which dropped dsound hardware acceleration ?