On 14.11.2008 20:27, paulo lesgaz wrote:
> Hi,
> 
> here is a patch for a first try to implement ComputeSphereVisibility.
> Any feedback is welcome.

I think you can simplify the sphere-plane intersection. Just compute the
signed distance D of the sphere center from the plane. If D > r, the
sphere is visible. If -r <= D <= r, the sphere is partially visible. if
D < -r, it's invisible.

Also, wine people like tests. You should probably add some.

-f.r.

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