> I'm not completely sure, but probably not. I'd like to get rid of this > check, but these patches are really just preparation for the 5th patch > in this series. I know there are other places where we check for a > NULL pFunction (including use_vs()), I'd like to remove those all at > once. Fair enough
- RE: [2/5] wined3d: baseShader.functionLength should be 0 ... Stefan Dösinger
- Re: [2/5] wined3d: baseShader.functionLength should ... Henri Verbeet
- RE: [2/5] wined3d: baseShader.functionLength sho... Stefan Dösinger