On Sun, Dec 21, 2008 at 10:58 AM, Pauli Nieminen <suok...@gmail.com> wrote: > Hi! > > I have tried to get Civ4 running in my machine and successed with some minor > wine modifications but this patch needs testing in windows how d3d9 handles > this case in there. Preferable test system should be include graphic card > that supports some but not all shader versions. (That means readeon 8500+ > and Geforce 3/4+). I think it should be ok to run in any windows version if > there is just dx9 installed. > > Patch set includes 3 patches but you realy only need to apply the test > portion of 2nd patch. > The latest patch version is available at http://repe.ath.cx/wine/ and bug > report is http://bugs.winehq.org/show_bug.cgi?id=16444 . > > Thanks for help. Pauli > > > >
C:\Documents and Settings\Austin\Desktop>d3d9_crosstest.exe shader shader.c:193: SetPixelShaderConstantF was able to set 224 shader constants shader: 16 tests executed (0 marked as todo, 0 failures), 0 skipped. C:\Documents and Settings\Austin\Desktop>d3d9_crosstest_new.exe shader shader.c:96: Test failed: Vertex shader (0xfffe02ff) creation succesed but d3dcaps claim not to support it. hret = 0x0, vshader_ptr = 00259740 shader.c:92: Test failed: Vertex shader (0xfffe0300) creation failed but d3dcaps claim to support it. hret = 0x8876086c, vshader_ptr = 00000000 shader.c:115: Test failed: Pixel shader (0xffff0300) creation failed but d3dcaps claim to support it. hret = 0x8876086c, pshader_ptr = 00000000 shader.c:432: SetPixelShaderConstantF was able to set 224 shader constants shader: 33 tests executed (0 marked as todo, 3 failures), 0 skipped. This was with a Nvidia GeForce 7600 GT. -- -Austin