> 2009/1/27 Massimo Del Fedele <m...@veneto.com>: > > Any opinion about this one ? Could it be a good candidate for inclusion > > in wine tree ? > > Hi, > > I have used this with StarCraft, running it with and without the DIB > engine enabled. I find the environment variable makes it very easy to > switch between them during testing, so I am for this (as well as being > able to set the default option via the registry). > > My experience with the game is that it is actually slower and has a > noticible stutter when compared to the non-DIB engine version. This > does not mean that I am opposed to this going in, as I know that the > blitting code is not yet optimised. In fact, I am for this to go in > (provided that Alexandre accepts it). >
In the end a dib engine will help a bit for StarCraft but for StarCraft the only proper way for hardware acceleration is to use the ddraw-gl backend in combination with the right rendertargetlockmode. Some games can really use a DIB engine though and that are games like Age of Empires I and II. Though in combination with a DIB engine more changes are needed for optimal performance (e.g. allow the DIB engine to directly draw into a ddraw surface without a memcpy) Roderick -- NUR NOCH BIS 31.01.! GMX FreeDSL - Telefonanschluss + DSL für nur 16,37 EURO/mtl.!* http://dsl.gmx.de/?ac=OM.AD.PD003K11308T4569a