"Jérôme Gardou" <jerome.gar...@gmail.com> wrote: > Quite oddly enough, wined3d and winex11 don't communicate with each > other at all (well, wined3d uses WGL in gdi32, and gdi32 is based on > winex11), and this leads to problems which are tricky to resolve... For > instance, when a d3d application wants to disable screensavers,
And how exactly does it "want" to do that? > there is > no way to do this through the windows api, but xlib provides > XSetScreenSaver which is axactly what we need there. http://www.google.com/search?q=how+to+disable+screen+saver+under+windows+programmatically http://support.microsoft.com/kb/126627 > Would it be a good way to do this, as in user32 and gdi32, to create a > driver structure holding each function pointer we would need, and > forward them to stub if unavailable? Have you looked how it's currently implemented? -- Dmitry.