Henri Verbeet wrote:

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Hi,

+    EnterCriticalSection(&d3d8_cs);
+    *pToken = d3d8_allocate_handle(&This->handle_table, object);
     LeaveCriticalSection(&d3d8_cs);

Is there a need for that extra EnterCriticalSection() (in _EndStateBlock)? There is one a few lines up.

--
Cheers,

Paul.


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