2009/3/22 James Hawkins <trui...@gmail.com>:
> ---
>  dlls/wined3d/vertexshader.c |    3 +++
>  1 files changed, 3 insertions(+), 0 deletions(-)
>
I guess the nicer way to make Coverity shut up would be to replace
"if(shader->gl_shaders) {" with "if (shader->num_gl_shaders)".
Wouldn't the code in find_gl_pshader() in pixelshader.c cause the same
warning though?


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