Am Samstag, 28. März 2009 14:58:28 schrieb Stefan Dösinger: > Am Samstag, 28. März 2009 14:39:15 schrieb David Adam: > > + hrc = IWineD3DDeviceImpl_CreateSurface(iface, > > ... > > + This->parent); > You'll have to use a callback function similarly to the CreateDevice > callback to tell d3d8 / d3d9 to create one of their surface structures and > call wined3d to create a wined3d surface. Actually, the code changed a little. You'll have to use IWineD3DDeviceParent_CreateSurface I think
Re: wined3d [try 2]: SetDepthStencilSurface is always called when AutoDepethStencilBuffer is enabled
- Re: wined3d [try 2]: SetDepthStencilSurface is always cal... Stefan Dösinger
- Re: wined3d [try 2]: SetDepthStencilSurface is alway... Stefan Dösinger
- Re: wined3d [try 2]: SetDepthStencilSurface is a... Henri Verbeet