2009/4/18 Ben Klein <shackl...@gmail.com>:
>
> Right now, there's one thing bugging me: bug 14939. If Dan (or others)
> would like to implement a method of deferring S3TC texture
> decompression to the appropriately licensed GPU, assuming there are no
> legal issues with this, I'd be ecstatic. But I'm sure the D3D devs
> have better things to do. :)
>
The sad thing is that S3TC decompression is just plain trivial.


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