2009/4/18 Ben Klein <shackl...@gmail.com>: > > Right now, there's one thing bugging me: bug 14939. If Dan (or others) > would like to implement a method of deferring S3TC texture > decompression to the appropriately licensed GPU, assuming there are no > legal issues with this, I'd be ecstatic. But I'm sure the D3D devs > have better things to do. :) > The sad thing is that S3TC decompression is just plain trivial.
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