2009/4/24 Stefan Dösinger <stefandoesin...@gmx.at>: > Am Freitag, 24. April 2009 09:21:23 schrieb Henri Verbeet: > > Did you test this? What if the shader starts with a comment? > It doesn't make sense to try and parse a shader before knowing what version it is. Besides, this is consistent with shader_trace_init() and shader_get_registers_used().
- Re: [3/5] wined3d: The first shader token should be the v... Stefan Dösinger
- Re: [3/5] wined3d: The first shader token should be ... Henri Verbeet