Tobias Jakobi wrote:
> For review:
>
> This patchset implements np2 texcoord fixup in ARB mode. Constants used to 
> store texture dimensions are already packed, using the same data structures 
> like the GLSL packing code.
>
> The code is finished and works quite well. It has been tested with Max Payne 
> 2, HL2 and FEAR. All games now work with post-processing effects and anything 
> else that needs NP2 textures on the nvidia FX series.
>
> Greets,
> Tobias
>
>   
> ------------------------------------------------------------------------
>
>
>   
Tobias:

Do you plan on rewriting this to work in the backend?

James McKenzie



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