Tobias Jakobi wrote: > For review: > > This patchset implements np2 texcoord fixup in ARB mode. Constants used to > store texture dimensions are already packed, using the same data structures > like the GLSL packing code. > > The code is finished and works quite well. It has been tested with Max Payne > 2, HL2 and FEAR. All games now work with post-processing effects and anything > else that needs NP2 textures on the nvidia FX series. > > Greets, > Tobias > > > ------------------------------------------------------------------------ > > > Tobias:
Do you plan on rewriting this to work in the backend? James McKenzie