2009/4/28 Stefan Dösinger <ste...@codeweavers.com>: > I think this is getting pretty rediculous. I think we should either just always print the infolog, or give the infolog its own debug channel and make this a WARN.
- Re: [2/5] WineD3D: Improve the GLSL spam filter Henri Verbeet
- Re: [2/5] WineD3D: Improve the GLSL spam filter Stefan Dösinger
- Re: [2/5] WineD3D: Improve the GLSL spam filter Henri Verbeet
- Re: [2/5] WineD3D: Improve the GLSL spam fil... Stefan Dösinger