On Sat, 20 Jun 2009, Paul Vriens wrote: >> - if (!ci->u1.dlstLightStateType && >> (ci->u1.dlstLightStateType > D3DLIGHTSTATE_COLORVERTEX)) >> + if (!ci->u1.dlstLightStateType || >> (ci->u1.dlstLightStateType > D3DLIGHTSTATE_COLORVERTEX)) > Would: > > if ((ci->u1.dlstLightStateType < D3DLIGHTSTATE_MATERIAL) || > (ci->u1.dlstLightStateType > D3DLIGHTSTATE_COLORVERTEX)) > > be easier to read? (Matter of taste I guess).
I found the existing check (with the bug fixed ;-) easier to understand, but as you say it's a matter of taste and I do not feel strongly about it. Gerald