2009/6/27 Stefan Dösinger <ste...@codeweavers.com>:
> -                || ins.handler_idx == WINED3DSIH_PHASE
> -                || ins.handler_idx == WINED3DSIH_RET)
> +                || ins.handler_idx == WINED3DSIH_PHASE)
Did you test this change with GLSL?


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