> static LPCSTR STDMETHODCALLTYPE > d3d10_effect_type_GetMemberName(ID3D10EffectType *iface, UINT index) > { > - FIXME("iface %p, index %u stub!\n", iface, index); > + struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface; > > - return NULL; > + TRACE("iface %p, index %u\n", iface, index); > + > + if(index >= This->member_count) return NULL; > + > + return This->members[index].name; > }
You can't do this yet, it needs to work for types created by parse_fx10_type() as well. The same goes for patches 7-11. Patches 1-5 look ok to me, and can stand on their own.