2009/9/28 Allan Tong <acton...@gmail.com>:
> I assume this was done to avoid referencing freed memory, but I'm not
> sure if there was any other reason for this.
>
Not referencing potentially freed memory was the only reason.

> Note that this patch only changes d3d9.
>
Could you write one for d3d8 as well? Otherwise I'll send one tomorrow.


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