On Saturday 10 October 2009 01:15:17 Juan Lang wrote:
> Hi Eric,
>
> it seems to me that if this is the best we can do, we're fixing it at
> the wrong layer.  Surely putting the fix in the Linux kernel would be
> much smaller in code size, and higher performing, as we wouldn't have
> to filter packets in user space.

Been there, got wristslapped. The network subsystem maintainer of the Linux 
kernel is pretty clear that he won't add quirky windows behaviour to the 
Linux network stack just so Wine can get some apps to work.

Erich's work seems to be the first real solution to a problem that affects a 
couple of games with developers who didn't get networking right. I'm pretty 
sure this only works by accident on windows as well, it'll break on 
dual-homed windows hosts just the way it breaks on Wine.

Cheers,
Kai

-- 
Kai Blin
WorldForge developer  http://www.worldforge.org/
Wine developer        http://wiki.winehq.org/KaiBlin
Samba team member     http://www.samba.org/samba/team/
--
Will code for cotton.

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