Am 27.12.2009 um 19:57 schrieb Henri Verbeet: > +/* Context activation is done by the caller. */ > +static void context_apply_state(struct wined3d_context *context, > IWineD3DDeviceImpl *device, enum ContextUsage usage) The patch looks ok to me, but out of curiosity: Do you intend to make this function available to other wined3d code like context_acquire is, or is the main motivation of the patch to tidy up the context_acquire() function?
- Re: [PATCH 3/5] wined3d: Introduce "context_apply_st... Stefan Dösinger
- Re: [PATCH 3/5] wined3d: Introduce "context_app... Henri Verbeet
- Re: [PATCH 3/5] wined3d: Introduce "context... Stefan Dösinger