Am 27.12.2009 um 19:57 schrieb Henri Verbeet:
> +/* Context activation is done by the caller. */
> +static void context_apply_state(struct wined3d_context *context, 
> IWineD3DDeviceImpl *device, enum ContextUsage usage)
The patch looks ok to me, but out of curiosity: Do you intend to make this 
function available to other wined3d code like context_acquire is, or is the 
main motivation of the patch to tidy up the context_acquire() function?



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